Responsibilities:
Entry level C# engineer that is responsible for writing, modifying software modules.
To design, build, and maintain efficient, reusable, and reliable code.
Able to translate design specifications into functional modules.
Identify bottlenecks and bugs, and devise solutions to address and mitigate these problems.
Requirements:
Proficient in C# with good knowledge of the language specifications.
Strong understanding of object-oriented programming
Knowledge of Unity3D software will be an advantage.
C# with knowledge of scripting, animation, session management, and textures
Onsite position, not remote.